Flying the HOVA is fine, and serves as a nice excuse for the game to give you little drips of exposition, but the game is actually far more interesting while you’re on foot, picking up objects, observing the tone of the world, buying things for your apartment, and interacting with the slew of fascinating characters. The two main hemispheres of Cloudpunk’s gameplay are somewhat unbalanced in their importance, and not in the way you might suspect at first. I appreciate the options, but I mostly found the regular 3rd-person angle to be the best balance most of the time. Cloudpunk never really does much to make one camera style preferable to another, so it’s really just about your preference. A fixed camera angle from far away, a more traditional 3rd person angle that you can control, and a first person view. Speaking of walking around you can do it in three different perspectives most of the time. Over time you get to understand how things work, and while it’s simple on the surface, there is some depth to be found here." "The real essence of the game is found in the story, it’s characters and slowly soaking in the atmosphere. It’s a shame that this is an issue for Cloudpunk at this point, but here’s hoping it gets resolved soon. At the time of writing this review the PS4 version has not been. It never quite got into motion sickness territory for me, but if you are particularly sensitive to that sort of thing, it’s probably worth checking to see if it’s been cleaned up with a patch before you purchase the game. Interestingly it’s fairly serviceable when you are walking around on the ground but completely takes a nosedive when you start flying around and your HOVA, despite being in the exact same environment. The frame rate, at least on console is best described as reliably unreliable. Over time you get to understand how things work, and while it’s simple on the surface, there is some depth to be found here. The real essence of the game is found in the story, it’s characters and slowly soaking in the atmosphere. Getting in your HOVA to cross the vast stretches of the cityscape, landing it on the right platforms, and strolling to the package’s destination to hand it off to the recipient is an accurate way to describe the gameplay loop, but to say that’s all Cloudpunk is would be missing the forest for the trees. Picking up and delivering packages as Rania for Cloudpunk is the core of the gameplay. She’s not exactly thrilled to be where she is but she’s making the best of it. Rania, or 14FC, as she is addressed by her supervisor, a mysterious character known as “Control”, embodies a certain spirit in her character that anyone who’s ever worked a repetitive, dead-end job just to make ends meet will immediately understand and empathize with. The story is focused on it’s main character, Rania, a young woman who has just taken a job as a delivery girl for a somewhat shady company called Cloudpunk, that specializes in delivering packages on time and without asking any questions. The neon cyberpunk aesthetic, retro-synth soundscape, and purposefully blocky minecraft-esque structural style are an interesting combination of ingredients that, while not particularly unique, do culminate into a pleasing stew that instantly intrigues. Everyone has a story, and in the course of one night in Nivalis, everything will change.Cloudpunk makes a very compelling first impression. In this story-based cyberpunk game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis.
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